![]() ![]() Note that the object to which the IK tag is applied will not have dynamics - only the objects farther down in the hierarchy will.Įven though the maximum strength possible can be set very high, it is not recommended because your computer could lock up. If no goal is used, then the dynamics will control the chain completely. If a goal is used, for example, the Dynamic IK will still follow the Goal as closely as possible, giving you an extra point of manual control. The behavior will differ depending on which method you want to use. ![]() This is a great way to have your IKs interact with other objects, or to create behaviors such as flexible, dynamic chains (the spring effect that can be added to the tail of a character, for example).ĭynamics can be used with or without an IK Goal assigned to the Goal field in the Tag tab. You can give your IK chains dynamic behavior so they can respond to forces such as gravity, collide with other objects, or spring automatically. The new IK dynamics have been developed to replace the previous Soft IK, which is no longer part of Cinema 4D. Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D IK
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